CLEVELAND – The visitors’ locker room at Quicken Loans Arena was much drier, much quieter on Monday night than the last time the Golden State Warriors were here. No plastic was needed to cover the stalls or the carpeted floor. The only bottles being opened were waters and sports drinks to help them down plates of chicken wings and catered food from Morton’s steakhouse. There certainly wasn’t much of a celebration, only an acceptance of a regular-season annihilation of a team that supposedly had more invested emotionally, that supposedly needed a win over an elite team to solidify its status as a contender.
The Warriors embarrassed the Cleveland Cavaliers in a callous, deflating way they never had in their previous five victories over the Cavs, dating back to last year’s NBA Finals. With the kind of performance that harkened back to their 24-0 steamroll start to this season – with Stephen Curry burying shots from near center court, Klay Thompson silencing the crowd with each stroke of the net and Draymond Green doing some of everything else – the Warriors once again looked invincible, once again appeared capable of making a cruel mockery of the rest of the league on the way toward becoming repeat champions.
“When we play the way we play and those guys are hitting shots, we know it’s a wrap,” Harrison Barnes told Yahoo Sports after the game. “This is a team we could very well see down the road. We want to leave that lasting impression.”
Someday in the not-too-distant future, friends may huddle around a screen to watch “League of Legends” instead of football on a Sunday afternoon, according to a report released Monday.
Online viewership of e-sports games like “Legends,” which involves epic sci-fi arena battles, has grown quickly in the United States and could eventually surpass the popularity of some traditional sports, the report said.
ELATION OVER E-SPORTS
Bryce Bates sits in the game room of his home playing StarCarft2 with an adversary from overseas on the internet Sunday June 7, 2015. Bryce “Machine” Bates was one of the top StarCraft2 players and esports personalities in the U.S. He retired two years ago and now lives in Berkeley, Calif. working for the GoodGame Agency. Fire fast, quit young: not all fun and games for e-sports pros Ali Moiz, CEO and co-founder, at the Vulcun headquarters in San Francisco, Calif., on Wednesday, July 15, 2015. Fantasy leagues for pro sports are well established, but now there are fantasy leagues for professional video game esports players. One is San Franciscoâ€™s Vulcun, which launched in January and offers a total prize pool of $10 million. In fantasy e-sports, everything is virtual except the money Audience members (left to right),Sanford Wong, Peter Cheung, and Eric Cheung get into the match at the Dota 2 (Defense of the Ancients) video game tournament to begin at the Warfield Theater in San Francisco, Calif., on Sunday, May 10, 2015. Video game tourney packs Warfield with e-sports fans
About 70 percent of Americans ages 8 to 64 now say they have played an electronic game, and of that number, 18 percent have watched an e-sports game or event, says research firm Frank N. Magid Associates.
That percentage compares with just 9 percent of Americans who watched or attended e-sports programming three years ago and 12 percent in 2014, the report said.
You must have seen until now teams that didn’t function as they should and also, they didn’t do as good as they could. There is only one explanation for this – they can themselves a team, but they are actually a group.
In sports, especially in team sports, it is very important to be part of a team that also acts like a team. There can be many coaches and many other people who tell them what to do, but if they don’t act like a team, they will not win many games.
What’s the Difference?
A group is simply some people gathered, that may have something in common, for example – running. That makes them a group of athletes. To make them a team, it’s not enough to gather them in the same place and give them the same coach. Even if they practice the same sport, that doesn’t automatically place them in a team.
To be a team, that group has to have more in common than just the said sport. The group needs to develop its own identity, they must have the same objectives and goals, they need to be able to communicate with ease and efficiency, and, also, what is most important – they need to think of themselves as “a team”.
When they stop making the difference between “us” and “them”, or “we” and “they”, then it’s sure the good way to a team.
Being cohesive means that the team is united for the same goal. It’s not always easy to determine what makes a team cohesive, but it’s worth a try from the coach. Asking questions and free discussions will help him or her find out what makes them united. It may be the decision why some people joined the team, or the final goal of winning something like a championship. With the right questions, the coach can find out what makes the team stick together and follow that lead.
The people in the team can be friends, or they can have the same goal. In the end, it matters little, as what is important is that the team remains cohesive through time. This means that it must not fall apart.
Different people have different goals when joining a team. Some want to be famous, some want to perform better, while some want to win the championship or something. What is important is that the team must have a goal, and it should be one and only for each and every player in the team. The goals should be set with the coach, as the usual goal is to have remarkable results in one or more competitions.
For example, the goals need to be measurable and specific – this way, when communicated to the players, they will know what it is expected from them. If they look for fame, for example, they can get it only if they play as a team and win as a team. In addition, the goals should also be challenging, but realistic. You can’t ask a team to win a famous cup, when they are just starting to train together. Performance asks time, and they should start at their own level.
The Roles and Expectations
Each player has his or her own roles. This is set by the coach based on the ability of the player, his or her skills and the level of training. You can’t ask a player to cover something that he doesn’t know, as well as you can’t use a player for something under his level of experience.
Apart from this, once the role is set for every player, the coach needs to ask the same things from everyone. There must be no difference in treating one player or another. If this happens, then they will take notice and start wondering if they are not good enough for the team.
If the coach expects the same thing from everybody, as a team, they will have no problem in performing their own part in the game.